#include "TransformationParser.h"


TransformationParser::TransformationParser(void)
{
}


TransformationParser::~TransformationParser(void)
{
}

TransformationParser::TransformationParser(Tr transf,float x, float y, float z, float ang){
	transformation = transf;
	this->x = x;
	this->y = y;
	this->z = z;
	this->ang = ang;
}